![]() ![]() Health Estimate - shows different health identifiers when you/the players hover over an enemy token (Uninjured, Barely Injured, Near Death, etc.) so that you don't have to constantly answer the "how does the enemy look" questions during combat or just show off the actual HP. I hope that helps! Let me know if you have any other problems and I'll see if there's anything else I can figure out.īy the way, for other modules I recommend:įorien's Quest Log - this has been a huge help with all the various side quests throughout the campaign. (Sorry if you already know all this stuff, just trying to cover all the bases!) Of course, for PCs with low light vision, put the distance value under Dim Vision instead. I just use 300 for all necessary vision values because there's no specific limit to darkvision or low light vision in PF2e IIRC. Also, under their token's vision (character sheet -> token (top of the sheet) -> vision tab) make sure they have a value for Bright Vision. ![]() Global Illumination Threshold - uncheckedĪpart from that, I would check to make sure that the PC actually has darkvision listed under their senses on the first page of the character sheet. Sprite Limit (distance) - unlimited (default)ĭarkness Level - 1 (all the way to the right) Not a problem! I don't believe I had to change any settings for the module itself (make sure it's set to Pathfinder 2e, though) so I wonder if the issue is with the illumination within your scenes.įor the underground levels of the dungeon, these are the settings I'm using: ![]() Could you maybe explain to me what settings you are using? But with the mod on all PCs have the same vision, I also don't get how to simulate no illumantion zones like in the first level of the dungeon. I have a goblin PC, who should have darkvision. I am having serious brain farts today, I cannot - for the life of me - wrap my head around this module haha ![]() Aett wrote: "Perfect Vision" module will do the trick. ![]()
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